Also shows secret doors if there are any. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Lilac/Light Purple: Switches, buttons, etc. It contains (almost) all maps linked together on one big world map - with transition lines to link the individual maps together. "That's the catacombs, home to exactly 3 skeletons, 2 deathpits, 4 chests, and despair for those who dont know how to get out of the trench, in which case not even this map can help you. I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. So keep that in mind when looking at this map. MoreOrLessComplete Map of Level 1 - Spoilers beware. Red: Enemies that are almost guaranteed to be in that room/place. 'I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the. Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). AI combat improvements with adaptive behaviours. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. Smart overhead targeting based on cursor relative to opponent. Dynamic swing height adjustment, preventing very low or high swings. Added fading feature for objects obstructing the camera. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. You will get two random steel armor parts.Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities. In the room after wooden door you will find a hint. Just walk around a little and you will find exit. Pull the first lever, skip the second, run and pull another 3 (The very last one only opens a shortcut). But first of all take a box and lean it on the exit. Now you have to cross this ♥♥♥♥♥♥♥ trap again to escape! This is the very last time you risk your life in this maze. Pull the lever again and block the opened doorway with this bench. Now very freakin' careful walk over your junky bridge!!! Put some crap on another button. You have to pass all closed traps and build a bridge over the last one. Will you pass it or not depends only from you! Next trap is the most dangerous in this maze. I named them (from left to right) 1 2 3 4. If it's not block it with pank or something else. Prove that the lever which stans alone is in position "up". Push the button on the wall to open next gate. Then you pull another lever and door opens. So I used small plank to block one of them (Lean plank on the lever, pull it and then release). All levers should be turned at the same moment. Door opens, chair falls and blocks the doorway.įourth door is kinda tricky. To pass the third door you have to lean something on it. This time gates remain open and only now you have enough time to pass all trap floors before they fall. Pull the lever and block doorway with something while it's open. Your headache starts with trap floors which are active during some amount of time.
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